![pop snf game pop snf game](https://static.digit.in/default/artImg198x166_16876.jpg)
In PoP2 1.0 and 1.1, you can hear (and read) this: In PoP2 IR, in the tree scene, you can hear (and read) this: IR version, also knows as PoP2 beta version, was leaked into the internet 2 months before the game was released (a leaked pre-1.0 release). Thanks to peter_k for the following picture that shows the differences between the fourth versions of Prince of Persia 2 (IR, 1.0, 1.1, DEMO). IR version to timing and positioning for jumping that makes it easier - especially making successful continuous running jumps. IMO, the IR release is harder with it's running/jumping timing differences. Timing for continuous running and single jump was fixed in v1.0 & 1.1 Prince end-level door exit animation clipping issue is not present in IR or 1.0, only in v1.1 V1.1, the guards will keep coming and falling into the gap if you stand on other side w sword drawn
![pop snf game pop snf game](https://static.getjar.com/ss/6a/893170_5.jpg)
Room to the far right where genie potion resides (see screenshot): Guard (room 18) between slicers is hard to kill, have to back him up while still crawling a few times Guard (room 15) approaches first slicer but does not walk through as in later versions Jumping across chasm to sword area is timed more slowly to get through Subtle diffs in the way gates close, and minor level changesįirst bird guard does not fall off edge (room 5) onto plate (to keep gate open), you have to fight and push off right edgeĪfter crossing 4 gates and jumping over too room 9, no LE, only regular potion (incentive in v1.0+ to get another LE going long way) I was not able to perform a log run with single jump at the end as can be done in v1.1, I used the above two techniques to cross the chasmĭoor opening/exit sound is present in room 26, not the case in v1.0 & v1.1 I used this technique: ~3:22 in the video or, you can careful-step to last "loose" tile, then step back 2 careful- steps to perform running jump. Last chasm (room 27) the timing for the jump is very different than 1.1. Running jump to left (room 13) is much tighter with respect to timing and requires exact positioning if you drop down from upper ledge on right side Timing on running jump across first large chasm (room 11) is much stricter on timing and positioning, a long continuous run with a single jump at the end did not work for me - I ended up running with 2 jumps to get across! Running jump differences comes up in Level 11 The first part of the upper level timing is different (Rooms 3 & 4), not able to do two running jumps in a row, have to run a jump to 2nd platform, then pause, and start running jump. Room 9 leading to the tunnel LE is different, e.g., has different upper level floor boards and plates (see screenshot)Īfter attempting to p/u sword and cutscene, you have to press esc or spacebar to resume (unlike v1 and 1.1) I ended up climbing up, and immediately back down a few times to get the goblin to move further left so you can climb up and turn around to fight Positioning and defeating this puzzle is easier in v1.1Īs you indicated in your notes, from alternate route (exit left door in level 6), getting first LE is super hard as goblin head is right at the climb up point, and you can't get past him, sword strikes don't work either.
![pop snf game pop snf game](https://media.idownloadblog.com/wp-content/uploads/2014/03/Prince_of_Persia_-_The_Shadow_and_the_Flame1.jpg)
Skeleton bridge (room 22): positioning is much harder and in a more narrow window where you an can swap places without skeleton ignoring and walking right to close gate, e.g., even if striking skeleton after swapping places, the logic in IR release is tighter and the skeleton will ignore and walk to the right. Skeleton before lava (room 2) does not fall into lava when Prince jumps to over to the right, have to fight on way back to LE, e.g., subtle game dynamic changes Special thanks to Eric Bloom for the following info.įirst LE potion, pressure plate is closer to door as opposed to the lava pit to the left (see screenshot) Keep press to grab the potion and walk until you find it. Where a snake appears it is hidden behind the rock. Screen, the potion is in the screen next to the one To get this major potion you must run left from the horse